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[装甲军团] 装甲军团2英雄属性

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少尉

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发表于 2020-4-29 13:54:24 | 显示全部楼层 |阅读模式
从官网论坛上看到的英雄属性介绍,部分已经在游戏中刷出来过,有些游戏中已经做了改动(如多次移动),有些也拿不准翻译得是否准确,欢迎大家指正。

1、DoubleMove, "Unit gets 2 move actions per turn, without increasing the number of movement points."
二次移动:单位每回合可移动2次,但不会增加移动点数——貌似这个英雄在游戏中已经修改为“可多次移动,且移动无视敌军的区域控制”

2、DoubleAttack, "Unit gets 2 attack actions per turn."
二次攻击:单位每回合可攻击2次

3、Splitter, "Unit can be split without spending an extra unit slot."
分兵:不需消耗额外栏位就可以拆分单位

4、ShockTactics, "When attacking, pins enemy unit in place by destroying all its movement points."
休克攻击:攻击时可以使敌方单位无法移动(消耗对方所有移动点数)

5、OverwhelmingAttack, "Always forces enemy units to retreat."
势不可挡:攻击时总能迫使敌军单位撤退

6、Envelopment, "Prevents enemy units from retreating, so they surrender instead."
包围:敌方单位无法撤退,迫使其就地投降

7、Liberator, "2x prestige for all flags captured by this unit"
解放者:占领旗帜区域时可获得2倍威望

8、DoubleMassAttack, "When participating in Mass Attack, contributes double effect."
双倍围攻:大规模攻击时,攻击效果加倍;

9、FastLearner, "2x faster experience growth"
快速成长:2倍的经验增长

10、SixthSense, "Complete immunity to ambushes"
第六感:豁免伏击伤害

11、HitAndRun, "When attacked, enemy units with lower initiative do not shoot back"
游击战:攻击敌军单位时,如对方主动性较低则无法还击

12、LethalAttack, "All suppression caused by this unit is converted to kills"
真实伤害:该单位造成的所有压制都将转化为真实杀伤

13、Survivor, "As long as this unit has more than 1 strength, it will always survive enemy attack"
幸存者:该单位只要拥有1点以上强度,就能在敌军单位攻击下生存——没太理解这个技能是指单位不会被攻击后投降,还是说打到1点血后无敌?

14、FastEntrenchment, "Gets 2x entrenchment speed"
掘壕能手:获得2倍的固守值增加速度

15、SmartEntrenchment, "Gets 2x bonus from entrenchment"
壕沟专家:获得2倍的固守值防御效果

16、RiverAssault, "Ignores combat penalties from rivers"
涉水攻击:忽略河流区域战斗的负面影响

17、FastDeployment, "Can unmount from organic transport after movement"
快速部署:移动后可以从运输载具中卸载

18、LightningAttack, "Immune to all types of support fire"
闪电战:免疫所有类型支援火力的伤害

19、CombatLuck, "Combat results can never be worse than predicted"
战斗运气:战斗结果永远不会比预期的差

20、PathFinder, "When moving, treats any difficult terrain as clear"
开路先锋:移动时无视任何困难地形

21、Provocator, "Enemies attacking adjacent friendly unit will attack this unit instead."
挑衅者:攻击相邻友军单位的敌军将改为攻击该单位

22、Avenger, "Gets attack bonus for each point of lost strength"
复仇者:损失的每一点强度都将转换为攻击加成

23、Prudent, "Gets defense bonus for each point of lost strength"
谨慎:损失的每一点强度都将转换为防御加成

24、TankKiller, "Attack bonus against tank units"
坦克杀手:对坦克单位的攻击加成

25、Butcher, "Attack bonus against infantry units"
屠夫:对步兵单位的攻击加成

26、DefenderOfPeople, "Combat bonus when adjacent to friendly settlements"
保卫者:周边存在友军或友方占领区时将获得战斗加成

27、OnTheRoll, "Gets progressive combat bonus after each kill"
加成叠加:每次杀伤后获得的战斗加成将逐步叠加

28、Leadership, "+1 initiative to all adjacent friendly units"
领导力:所有相邻友军单位的主动性+1

29、FearsomeReputation, "-1 initiative to all adjacent enemy units"
闻风丧胆:所有相邻敌军单位的主动性-1

30、AggressiveCounterattack, "Attack bonus when defending"
攻势防御:防御反击时获得攻击加成

31、ThoroughPreparation, "Initiative bonus at the beginning of a mission"
周密准备:任务开始阶段获得主动性加成

32、Overwatch, "Attacks enemy units which enter this unit's ZOC"
岗哨:将主动攻击进入该单位控制区域的敌军单位

33、CityFighter, "Combat bonus in city terrain"
巷战能手:城市地形中将获得战斗加成

34、Evasion, "Has a certain chance to completely avoid enemy attack"
闪避:有一定概率完全躲避敌军的攻击

35、LastStand, "Ignores all penalties from encirclements"
坚韧不屈:无视包围状态的所有负面惩罚

36、Steamroller, "Any kill triggers an Overrun"
压路机:任何杀伤都会触发碾压特性

37、StrikesFirst, "Unit always attacks first"
先发制人:该单位(进攻或防御时)总能优先开火

38、OrganizedLanding, "No suppression when disembarking"
成建制着陆:着陆后直接投入战斗(无压制状态)——有点拿不准这个是伞兵专属技能,还是可以适用于所有单位离开运输载具后进行攻击?

39、CheapReplacements, "Replacements in battle cost as on deployment phase"
经济补充:在战斗中补充单位消耗的威望和部署阶段相同

40、Distraction, "Enemy units next to this unit do not counterattack or provide support fire"
分心:该单位相邻的敌军单位无法还击或提供火力支援

41、AllWeatherCombat, "Immunity to weather effects"
全天候作战:作战无视天气的负面影响——地面单位好说,不知道用在空军上是不是雨天也能起飞

42、IgnoreGroundState, "Treats muddy, snowy and frozen ground as dry"
无视路况:视泥泞、积雪和冻土为坦途

43、FerociousDefense, "Entrenchment of this unit cannot be ignored"
固守专家:该单位的固守值无法被削弱——原文是无法被忽视,但不被忽视是个什么鬼?

44、TerrainExpert, "Assumes 'camouflage' in close terrain"
地形专家:在近战地形中获得“伪装”效果

45、TenaciousDefender, "Defense bonus for each adjacent enemy unit"
顽强防御:每个相邻敌军单位都会增加该单位的防御加成

46、FierceFighter, "Attack bonus for each adjacent enemy unit"
勇猛战斗:每个相邻敌军单位都会增加该单位的攻击加成  

47、Readiness, "Strikes first when defending"
以逸待劳:该该单位防御时能优先开火

48、Resilient, "Cannot lose more than half of max strength in one go"
战斗韧性:每次战损不会超过单位最大上限的一半

49、Evacuation, "Unit can be quickly evacuated from the map at any point"
撤退:该单位可以在任意位置撤离战场

50、IgnoreMassAttack, "Immunity to mass attack"
围攻免疫:豁免大规模攻击的负面影响

51、ExtendedSupport, "Support fire works within full unit's range"
纵深支援:可为单位射程内所有友军单位提供火力支援

52、BlockSupply, "Adjacent enemy units cannot get supplies or replacements"
切断补给:邻近的敌军单位无法获得补给或兵员装备补充

53、ReducedSlots, "Unit slot cost is reduced by 50%"
栏位减半:该单位占用的核心栏位数降低50%”

54、ZeroSlots, "Unit slot cost is reduced to zero"
无需栏位:该单位不会占用的核心栏位数

55、AimedShot, "Gets 'aimed shot' ability. This ability trades movement action for +50% accuracy."
精确射击:该单位原地驻防可提高50%的射击精准性

56、DeepKnowledge, "+5 attack against units which were introduced X+ years ago"
战斗经验:组建1年以上单位的攻击力+5 ——有点拿不准是不是组建历史每增加一年攻击力+5 ?

57、Famous, "Generates 10 prestige per turn"
著名英雄:每回合可获得10威望

58、Legendary, "Generates 20 prestige per turn"
传奇英雄:每回合可获得20威望

59、FlagKiller, "Combat bonus when attacking enemy flags"
夺旗能手:攻击位于旗帜区域的敌军单位可获得战斗加成


主说:你将拔去龙的牙齿

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二级士官长

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发表于 2020-5-3 10:35:38 | 显示全部楼层
应该还有吧,比如阻扰?
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