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[FoG荣耀战场] 《荣耀战场:帝国》v1.1.0外交规则更新

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发表于 2020-3-2 10:08:14 | 显示全部楼层 |阅读模式
本帖最后由 thule 于 2020-3-2 10:56 编辑

      非英语专业,机翻修改,有错欢迎指出。
      外交规则:

      一、合法所有权

      现在,当您在战争中并占领一个地区时,该地区被标记为“战争占领”。这意味着,如果您要使原来的地区返回到双方的和平,那么您也将割让被征服的地区。换句话说,您不再立即获得在战争中征服的地区。必须在和平谈判中提出要求。

      请注意,在达成和平协议期间,您还可以索要对方拥有的任何地区,而不仅限于索要您成功征服的地区。

      二、战争分数

      当战争爆发时,战争分数会出现在外交界面中。这是战争进行情况的量度。正值表示您处于优势(取决于该值,是轻微的还是实质性的)。负值表示您处于劣势。影响战争分数的因素有三点:
      地区征服
      领袖死亡
      战斗

      战争分数在和平条约时被用作点数。

      三、和平条约

      当一方希望达成和平时,一旦您单击“和平”按钮,将打开一个新面板,向您显示当前的战争分数(尽管您始终可以从主要外交界面中看到此信息),您采用的立场,谈判和可能条款的清单。

      如果您赢得了战争(正的战争分数),则可以要求失败者给予,放弃或接受条款,以使您受益。到目前为止,有12种可能性。

      如果您输掉了战争(负的战争分数),那么您只能让出物品(包括区域)。您不能讨价还价,提出要求,而大部分是出让其他物品。

      当您索取物品时,作为获胜者,您的战争分数津贴将减少直到零。反过来,随着您要求越来越多的事情,您将逐渐改变立场。最初,您将被设置为宽大或和解的姿势,但如果您要突破极限,则可以转变为“勒索”。

      保持不太苛刻的立场有两个利益。首先,被失败者接受的机会更大。其次,这将对您与被败者之间的新关系产生深远影响。如果您不在乎他们很长时间恨您,请尝试使他们承受最大压力。但是,如果您希望和平是持久的,那么您可能希望保持和解立场。

      对请求或放弃的项目感到满意后,请确认条约。对方看到它之前会有一个回合的延迟,然后再一回合以接收对方的答案。

      可能有3种答案:是,否,反建议。

      前两个是不言自明的。至于第三个,则意味着另一个国家对您的提案有一些兴趣,但对某些条目并不满意。如果您接受,则发布的反建议将是最终的《和平条约》。

      如果您不同意新条款,您也可以选择简单地说“否”或发出另一个反建议。

      四、交易条约

      交易条约的概念和形式与《和平条约》非常相似。它可以在两个没有战争的国家之间发行。同样,在这里,您还必须使用一种交易单位,不是战争分数,而是“交易点数”。

      与“和平协议”相比,主要区别在于,在这项交易中,双方都可以同时提出要求和给予。因此,这是一项相当自由的交易,您可以在其中交换一些黄金和……为什么不交易一些战象呢?

      五、可能的条款

      有十二种可能的条款。大多数都可以在两个条约中使用,但有些条款仅限于一种条约。(T)表示仅在交易条约中可用,而(P)表示仅在和平条约中可用。如果没有说明,则两个条约都支持该条款。

      附庸国:一个国家成为另一个国家的附庸国。
      合作条约(T):作为交易的一部分,添加一个合作条约。
      联盟(T):作为交易的一部分,进入相互联盟。
      合并另一个国家:提议的国家完全合并了另一个国家。实际上,这意味着将其从地图上除去!
      索要(或给予)金钱,金属,人力:一个简单的条款,您可以索要(或给予)三个中的一个。
      羞辱(P):这将导致被羞辱一方失去遗产点,提出羞辱的一方,可以按一定比例得到被羞辱一方损失的遗产点。
      地区:放弃或出让合法拥有的一个(或几个)地区。
      行省:便捷条款,将立即添加给定行省的所有可能(和合法)地区。
      单位:提供或请求特殊单位。不必在部队中拥有实际部队,但需要满足生产他们的条件。仅能要求行省单位和少量特殊单位。提供单位的一方需要支付每单位75金钱的额外费用,以支付招募和运输费用(抽象)。
      解散(P):接受或要求对方解散其军队或舰队的一部分。所需的交易点数将随军队规模和解散百分比而变化。单位将随意解散,直到达到要求的百分比。



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 楼主| 发表于 2020-3-2 10:10:09 | 显示全部楼层
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Diplomacy Rules

I – Legitimate ownership
Now when you are at war and conquer a region, it is flagged as ‘war-occupied’. It means that if you were to make a peace which returned the original regions to each side you would also cede back the conquered region. Said differently you no longer instantly gain regions you conquer in a war; it must be claimed during the peace negotiation.
Note that during a peace deal, you can also ask any region owned by the opposing side and are not restricted to demanding just what you managed to conquer.

II – Warscore
When war erupts, a warscore will appear in the Diplomacy Interface. That’s the measure of how the war is going on. A positive value means you are winning (slightly or substantively, depending of the value). A negative value means you are losing. Three things affect warscore:
Region conquests
Leader deaths
Battles

Warscore is used as the currency when settling peace.

II - Peace treaty:
When a side wants to settle peace, and once you have clicked on the ‘Peace’ button, a new panel will open showing you the current warscore (although you can always see this from the main diplomacy interface), the stance you are adopting in the negotiation and a list of possible clauses.

If you are winning the war (positive warscore), you can ask the defeated to give, relinquish or accept clauses for your benefit. There are 12 possibilities so far.
If you are losing the war (negative warscore), then you can only cede items (including regions). You can’t bargain and ask for a few things while mostly giving away other items.
As you ask for items, as the winner, your warscore allowance will reduce towards zero. In turn, you’ll change stance progressively, as you are demanding more and more things. Initially, you’ll be set in a Generous or Conciliatory stance, but it can shift to ‘Extorting’, if you are pushing the limits.
There are two interests in staying within a not too demanding stance. First, the acceptance chance by the defeated is much bigger. Second, this will have a profound effect on the new relationships between you and the vanquished. If you don’t care they hate you for a long time, then try to pressure them to the maximum. But if you want the peace to be a long lasting one, then you might want to stay with a conciliatory stance.
Once you are satisfied with the items requested or given up, validate the treaty. There will be a one turn delay before the other side sees it, and then another turn to receive their answer.

There can be 3 kinds of answers
Yes, No, Counterproposal.

The first two are rather self-explanatory. As for the third, it means the other nation perceives some interest in your proposal but is not quite satisfied with some entries. The counterproposal issued, if you accept it, will be the final Peace Treaty.
If you disagree with the new terms, you too have the options to say simply No. Or to issue another counterproposal.

III – Transaction Treaty
The transaction treaty is very similar in concept and in format with the Peace Treaty. It can be issued between two nations which are not at war. Here too, you have to play with a currency, which is not the warscore, but ‘Bargain Points’.
The main difference compared to a Peace Deal is that in this transaction, or trade, both sides can ask and give at the same time. So this is a rather free-form deal, where you can give away a region, in exchange of some gold and … why not, some war elephants?

IV – Possible Clauses
There are twelve possible clauses. Most can be used in both treaties, but some are restricted to only one type. (T) means it is only available in a transaction treaty while (P) means it will only be available in a peace deal. If nothing is indicated, both treaties support the clause.

Client-State: The nation becomes a client-state of the other nation.
Cooperation Treaty (T): As part of the transaction, add a cooperation treaty.
Alliance (T): As part of the transaction, enter a mutual alliance.
Absorb the other nation: The proposing nation is completely absorbed into the other nation. In practice it means being removed from the map!
Ask (or Give) Money, Metal, Manpower: A straightforward clause where you ask (or give) one of the three. Manpower is Transaction restricted though.
Humiliate (P): This will cause a loss of legacy, and a portion of the lost points will be received by the requester.
Regions: Cede or give a region (or several) that you legitimately own.
Province: A convenience Clause that will add at once all possible (and legit) regions of a given province.
Units: Provide or request special units. The other side doesn’t have to have the actual units in his army, but he needs to be able to produce them. Only provincial units and a very few special units can be requested. There will be an extra fee of 75 Money per unit to be paid by the gifter, so as to cover recruitment and transportation cost (abstracted).
Disband (P): Accept or demand the other side disband part of his army or fleet. The cost will vary with the size of the enemy military and the percentage to disband. Units will be disbanded randomly until the required percentage is reached.

北征扫五胡,南伐定七蛮,东驱夷,西击狄,碧血荐轩辕,执长刀,尽美酒,我自狂歌血自流。

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发表于 2020-3-2 10:43:22 | 显示全部楼层
原来我是吃了第一条的亏,好不容易打下来的地,签了和平条约就送回去了。
感谢翻译规则,之前一直知道有更新,但没顾上细看,结果遗漏了重要信息。
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