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[FCRS闪点战役] [更新,已发帖]准备向官方反映FCRS的一些问题

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发表于 2020-1-8 11:32:50 | 显示全部楼层 |阅读模式
本帖最后由 coucoucoucou 于 2020-1-11 18:37 编辑


https://www.matrixgames.com/forums/tm.asp?m=4748376
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请大家添加感想(In English),并纠正我的翻译。我会在M社论坛发帖反映,希望他们可以对南方风暴做出一些改进。

1. The helicopter is extremely useless
2. It is too rigid to have only 3 way points
——For example, I want a unit to defend A for 30 minutes covering other units and then continue to attack. If it is allowed to wait for 30 minutes at Command 2, the unit will always maintain the "ASSAUT" state instead of the HOLD / SCREEN state. As a result, the efficiency of the troops has been severely reduced and it is impossible to provide covering.
3. Soviet tanks cannot attack without 10: 1 and cannot defend without 3: 1.
4. The Soviet BMP series is very weak and will hardly launch missiles (the launch probability is extremely low), and it can be killed by machine guns.
5. The Soviet reconnaissance force was extremely weak and the relative number was very small. BRDM2 has no strength and can not destroy any enemy, and its own survivability is very poor, so basically I call out a tank company to do the reconnaissance, but the mobility is poor.
6, Soviet SA14 air defense missile is extremely weak I usually send them out for detection(and let them be destroyed by enemy
7. Intelligence is too general, please at least also tell me about the overall strength of the enemy, such as how many battalions and divisions,X-XX tanks are completely meaningless.

我根据这个修改的
1,直升机效率极低——这是他内部规则设置导致的。
2,行动只设置了3个命令,过于死板,而且命令之间的时间等待太鸡肋了
——比如我想让一个部队到A地防守30分钟掩护部队通过再继续前进,如果让他在命令2的位置等待30分钟的话,部队总保持“ASSAUT”状态而不是HOLD/SCREEN状态,这就导致部队的效率严重下降根本起不到就地防御掩护的作用。
9 |. ~7 p3 I3 g, f6 C: ?& m' @
3,苏军坦克没有10:1无法进攻,没有3:1无法防御。
4,苏军的BMP系列很弱,几乎不会发射导弹(发射概率极低),而且被机枪都能打死。
5,苏军侦察部队极弱,相对数量极少。BRDM2没有战斗力,谁都打不过打不动,生存力极差,就是见人死,所以基本我都是的调出一个坦克连来侦察,但是移动力又差了。
6,毛子的SA14防空导弹排极弱谁都打不下是渣渣。一般被我派来做肉侦送出去。
7,转移移动方向比重新命令快得多。新命令太慢了。但是回到问题2,让部队waiting的代价太大了。所以导致很难用。
8,调整部队编制太麻烦了,拖曳经常出错,如果出一个专门的页面就好了。* }' t4 {+ W( I5 i. z
9,情报内容太笼统了,起码也跟我说一下敌人的总体实力啊,比如大约多少个营,多少个师,我看到 X-XX辆坦克这种情报完全没有意义。

大家请不要叫我C大,我不是大,也不是C是Coucou

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发表于 2020-1-8 21:36:16 | 显示全部楼层
本帖最后由 renzh76 于 2020-1-8 21:56 编辑

我没玩过FCRS,凑合一下吧。

1. The battle efficiency of Helicopter is extremely low, totally opposite against the war reality;
2. It is too rigid to use only 3 orders in the battle action. Also the pending time between orders is quite little value. For example, I prefer to set A unit in "defense" for 30 minutes in one place, to cover the battle movement of other unit. But if setting unit to wait for 30 minutes by using 2nd order in this position, the units will be in "Assault" state, instead of "Hold/Screen" state. This will greatly degrade the battle efficiency in the cover operations.
3. Soviet tanks can not make a successful attack without 10:1 advantage. Also they can not make a successful defense without 3:1 advantage;
4. The battle performance of Soviet BMP series vehicle is underestimated. Normally they can not make a successful AT missile launch during the operation, or with a quite low probability to do such. Also the defense level is too low, a machine gun attack could destroy the vehicle;
5. The Soviet reconnaissance force got a quite weak battle capability, also that troop amount is limited. Such as BRDM-2, almost zero attack capability, no defense;
6. For SA14 air defense system, normally it is totally useless in anti air operations. It could hardly shot down any targets. In my personal opinion, it could only be used as a substitute of reconnaissance force;
7. It is much faster to adjust the direction of troop movement than to re-issue an command. But due to the issue in item 2, it costs too much to put the troop in "waiting" status.
8. The adjustment of the order of battle is too complicated. To drag a unit often leads to wrong actions. A grouping adjustment page might be a better solution.
9. The battle intelligence provided is too general.  What we expected is at least general battle force of the opponent, such as battalions or divisions amount. What I saw is only x-xx tanks, which is totally useless.

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发表于 2020-1-8 21:40:56 | 显示全部楼层
尤其是第二条,我没玩过,只能按照字面翻译。

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 楼主| 发表于 2020-1-8 21:52:49 | 显示全部楼层
renzh76 发表于 2020-1-8 21:40
尤其是第二条,我没玩过,只能按照字面翻译。

谢谢,我参考综合一下。
大家请不要叫我C大,我不是大,也不是C是Coucou

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发表于 2020-1-8 22:25:57 | 显示全部楼层
本帖最后由 mittermaye 于 2020-1-8 22:31 编辑

玩过电话指挥官以后,对半小时回合制已经无法忍受了......

开玩笑的,其实回头来看,FCRS系统性的问题还是挺多的,比如2和7,据说南方要做新引擎。

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发表于 2020-1-9 11:54:15 | 显示全部楼层
别再让苏军一个连一个图标呢,哪那么密集,,,

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 楼主| 发表于 2020-1-9 17:13:28 | 显示全部楼层
hj853155480 发表于 2020-1-9 11:54
别再让苏军一个连一个图标呢,哪那么密集,,,

用英语好好写句话啊         
大家请不要叫我C大,我不是大,也不是C是Coucou
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