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[CM] 战斗任务版本(转)

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发表于 2019-11-4 23:01:53 | 显示全部楼层 |阅读模式
CMX1 game engine[edit]Combat Mission: Beyond Overlord[edit]See also: Combat Mission: Beyond Overlord
Combat Mission: Beyond Overlord covers the western front of the European theatre from June 1944 to May 1945. Being the first incarnation of the Combat Mission series, the graphics appear the most dated. Explosions and the firing of guns are displayed with white ellipses, and every shell shows as a yellow blob. Nationalities included in the game are German, British, Canadian, Free French, American and Polish.
Combat Mission II: Barbarossa to Berlin[edit]See also: Combat Mission II: Barbarossa to Berlin
Covers the Eastern Front of the Second World War, including fighting in Finland, the Soviet Union, Germany, Romania, Hungary, Yugoslavia, Berlin and the Baltic States from June 1941 to May 1945. Barbarossa to Berlin shows various improvements over its predecessor in the fields of graphics and user interface. Infantry units have new commands available and explosions are now bitmaps. Interface is more sophisticated; commands like "crawl" and "sneak" from Beyond Overlord are now transformed into a single "sneak" command. The old "ambush marker" is replaced with a more elegant solution: "covered arc" and "covered arc (armor only)". By clicking this command you can define a field of fire so that units will fire only when enemy targets of a certain type come within a certain range or arc of fire.
The artillery is modeled in a slightly more sophisticated way (allowing precise fire plans) and infantry sprites look a bit better. Tanks have a "shoot and scoot" command, letting the player define a fire position and a retreat position for his tanks. Barbarossa to Berlin is the only game in the series that allows the player to fight in big factories and use sewers. Nationalities included are German, Italian, Soviet, Hungarian, Romanian (both as Allies and Axis), Finnish, Polish and non-nation specific Partisans.
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Barbarossa to Berlin, two anti-tank guns aiming at a Soviet tank



Combat Mission 3: Afrika Korps[edit]Main article: Combat Mission 3: Afrika Korps
Covering battles in North Africa, Italy and Crete, this last incarnation of the CM series using the original game engine, features much improved graphics over Beyond Overlord. Included are 3D models with many more polygons, and subtler effects such as dust clouds. Multi-turret vehicles are introduced though weapons in separate weapon mounts still cannot target separately. Included nationalities are British, American, German, Italian, Canadian, Polish, Australian, New Zealand, French and South African, with dates ranging from late 1940 to May 1945. Afrika Korps can also be used to play Western Front battles (i.e. Beyond Overlord battles) with the newest graphics and updated order menu, but without the full range of vehicles, as some German tanks (such as the King Tiger) were not used in Africa or Italy.
[size=12.3704px]
Afrika Korps, line of sight



CMX2 game engine[edit]
The second generation game engine debuted in 2007, including three different games: Shock Force, Afghanistan, and Battle for Normandy. In June 2012, the CMX2 2.0 game engine was announced, which was to debut with another new game called Fortress Italy.[2]
Combat Mission: Shock Force[edit]Main article: Combat Mission: Shock Force
Covers Battles between US Stryker Brigades and Syrian forces in the year 2007. The first incarnation of the CM series using the new CMx2 game engine, Shock Force features improved graphics and 3D modelling, including such esoterica as sun and star positions in the sky. Modelling of infantry offers a 1:1 representation (every single soldier is depicted in the 3D world by its own animated graphic). The game was released on July 27, 2007. The game was patched to 1.01 status shortly after release and as of January 2009 had eleven official patches, with more announced.[3]
Three Modules were also released:
  • Combat Mission: Shock Force Marines
  • Combat Mission: Shock Force British Forces
  • Combat Mission: Shock Force NATO
Combat Mission: Afghanistan[edit]
Russian software developer Snowball made a surprise announcement that they were developing a game under license using the CMx2 game engine, with certain refinements and additions, in order to portray tactical combat during the Soviet war in Afghanistan during 1979-1989. Battlefront confirmed the news on their official website and posted screenshots of some of the work in progress, confirming that playable units would include Lee–Enfield-armed mujahadeen, BMP personnel carriers, and other authentic military equipment emblematic of the era.
Combat Mission: Campaigns[edit]
Campaigns was announced in October 2005; later discussion revealed that work had already been progressing on the game for many years behind the scenes by independent developer Hunting Tank Software. The game was intended to allow players of Barbarossa to Berlin the ability to create battles in an operational (division sized) setting. No release date was set as the game continued development and testing. Announced campaign settings included the Battle of Kursk, Stalingrad, Berlin, Third Battle of Kharkov and Operation Mars. Only Russian and German nationalities were to be playable in the initial release. The game was eventually cancelled in February 2009. Major setbacks had included the defection of one of the coders of the project and the need to replace him.[4][5]
Combat Mission: Battle for Normandy[edit]Main article: Combat Mission: Battle for Normandy
In December 2010, Battlefront confirmed the title of the next major release in the series. The game takes place, as had been discussed for years on the official forums, in Normandy. The official title Battle for Normandy was announced on December 23, 2010. A public demo was released on May 11, 2011 and the full game was available for download to pre-order customers on May 18, 2011. The game was upgraded to the 2.0 game engine in December 2012. As of 2015, an optional upgrade is available to bring Battle for Normandy up to the most-recent version of the CMX2 engine (3.0).
In December 2011 the first module was announced:
  • Combat Mission: Battle for Normandy Commonwealth Forces
Combat Mission: Touch[edit]
Combat Mission: Touch was announced on 1 April 2012, as an app for iPad 2 and iPad 3. The game initially debuted online in the Australian region on 1 April, followed a day later by a North American release. The game was developed in partnership with Dromedary, LLC as scaled down version of the popular PC-based series. The application features American vs. German forces in 7 Normandy-based scenarios. BFC announced a micro-transaction based revenue model centred around the sale of additional scenarios (unlike the PC game, CM: Touch does not include map or mission editors). The game was described by one reviewer as "(a) niche WWII RTS, low in polygon count and high in challenge."[6]
Combat Mission: Fortress Italy[edit]
Combat Mission: Fortress Italy was released on 2 August 2012. This was the first title to use the CMX2 2.0 game engine.[7] The first title of a new "family" of games set in the Campaign, the base game includes U.S. Army, Italian Army and Luftwaffe (Hermann Göring Division) forces. The game has received mixed reviews.[8][9] As of 2015, an optional upgrade is available to bring Fortress Italy up to the most-recent version of the CMX2 engine (3.0).
Combat Mission: Red Thunder[edit]
Combat Mission: Red Thunder was released on 04 Apr 2014. It focuses on the Russian Offensive, Operation Bagration, that was launched in June, 1944, shortly after D-Day in the west. Several new features are implemented, such as improved modeling of air support, flamethrowers, riders on tanks, hit decals, and support for turn-based play over TCP/IP networks. Red Thunder also debuted the newest version (3.0) of the CMX2 engine.
Combat Mission: Black Sea[edit]
Combat Mission: Black Sea was released on 04 Nov 2014. Battlefront's first modern-day Combat Mission title since Shock Force, Black Sea focuses on a hypothetical war between NATO and Russia over Ukraine in the year 2017. Keeping true to the nature of modern conflict, several new features have been introduced, including electronic warfare, unmanned aerial vehicles, and laser-guided weapons.
Combat Mission: Final Blitzkrieg[edit]
Combat Mission: Final Blitzkrieg was released on 8 April 2016. The game features U.S., German Army, Waffen-SS and Luftwaffe troops in the Netherlands, France, Germany and the Ardennes in the period 1 October 1944 - January 31, 1945.
Combat Mission: Shock Force 2[edit]Main article: Combat Mission: Shock Force 2
Combat Mission: Shock Force 2 (CM:SF2) is slated to be released in late 2018. The game updates the original Shock Force to the current Game Engine 4, dramatically improving on the original game's graphics, 3D models, environmental features, UI, UX, AI scripting and Game Editor. It also adds additional game features developed for Black Sea and Final Blitzkrieg.
Modules: CM:SF2 includes all three modules from the original Shock Force (Marines, British Forces and NATO) with most of the 3D models rebuilt, reskinned, and reintegrated into brand new TO&E coding. All original scenarios and campaign games (from the base game and additional modules) are included, updated and generally improved to Game Engine 4 level.
Syrian Civil War: Combat Mission: Shock Force 2 does not feature, describe or allude to the modern civil war in Syria. It simply updates and upgrades Shock Force's in-game content, mechanics and game features to Game Engine 4. The original game was released 4 years before the Syrian Civil War began; Shock Force 2 stays within the previous Shock Force's fictional 2008 timeframe and storyline and does not extend that story and strategic context beyond the hypothetical 2008 situation. CM:SF2 does not simulate the Syrian civil war in any way whatsoever.
Upgrades: Battlefront.com, in an unusual move for the industry, will provide inexpensive upgrades for owners of the original Shock Force game. This is being done to show genuine appreciation of the very strong player community that has built up around CM:SF.
User created content
The Combat Mission community is very active in creating scenarios and game modifications. One of the biggest repositories of user created content can be found at http://cmmodsiii.greenasjade.net/.

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论坛精英会员英雄勋章-铜一级勇气勋章

发表于 2019-11-6 01:23:48 | 显示全部楼层
你这个也太乱了吧,而且还是1代的???

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18年年度风云会员联合突击勋章

发表于 2019-11-6 09:37:49 | 显示全部楼层
英文看不懂,不知道写的啥

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[LV.3]偶尔看看II

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发表于 2019-11-6 10:47:09 | 显示全部楼层
意大利还能等到再优惠点吗

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汉化奖章战棋党元老罗伯茨勋章论坛三周年勋章二级精英会员

发表于 2019-11-7 17:40:05 | 显示全部楼层
还行,可以帮忙理一下思路,到底玩哪个。
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