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[CO指挥行动] CO2 12.18 新闻

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发表于 2017-12-18 10:21:07 | 显示全部楼层 |阅读模式
QQ图片20171219115120.png
9 }; Z4 q6 p: Q# V自制剧本目前进度图中只放了两军总指挥,军指挥,师指挥,还有旅团营连......等做完了估计又是一个蒋百里毕业考......8 r" Y3 x2 D% p" S) E( Z' G( T
(缺少编制资料,有意者请和我联系谢谢)5 [7 G& K- d8 U) ~  R, D5 c

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6 t+ H. {1 t3 ?* Y0 tHi Dave!
& R! M6 C" Q  i2 \8 zI must have missed something... I know we have to pay for modules. You have also clearly stated that after releasing a new major version of core game engin we will have to purchuse all modules once angain. So... Do you treat upcoming patch as a new release of core engine or is it a new pricing policy and in the future we will have to pay for each patch? I thought new major version of core engine would include an implementation of features required for eastern front scenarios (e.g. Mounted Opps)...
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嗨,戴夫!
" d  U) F& L4 E/ S" @# S我一定错过了一些东西...我知道我们必须为模块付费。你们也清楚地表明,在发布核心游戏工具的新版本之后,我们将不得不一次性使用所有模块。所以......你们把即将到来的补丁作为核心引擎的新版本吗?还是将它作为一个新的价格政策,将来我们将不得不为每个补丁付费?我认为新的主要版本的核心引擎将包括东线前线场景所需功能的实现(例如Mounted Opps)...
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This is not a minor patch. The changes we have made are significant. Every data file has to be converted. We've spent a lot of time on these changes. As I said they will involve new features. I'm not in the business of doing all this work for nothing. I need to make enough money to continue this development. So yes, there will be a small fee to upgrade all your data. It will be one fee for whatever data you own. It won't be onerous. I have yet to confirm the amount with LNL but I'm thinking in the order of $10. If you don't want it then fine. You won't be required to upgrade.

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这不是一个小补丁。我们所做的改变非常重要。每个数据文件都必须被转换。我们花了很多时间在这些变化上。正如我所说,他们将涉及新的功能。我不是无所事事的做这一切的工作。我需要赚足够的钱来继续这个发展。所以是的,升级所有的数据将会有一小笔费用。无论您拥有哪些数据,都将收取一笔费用。这不会是繁重的。我还没有确认与LNL的金额,但我想在$ 10的顺序。如果你不想要,那就好了。您将不需要升级。
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Did you offer it to the Bundeswehr and British Army?- v0 [% m, w! D7 T! K# @
What about West Point? The USMC was using a special version of Close Combat at one point, back then, for tactical combat teaching.! ~4 h9 v( u# {* s
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你把它提供给联邦国防军和英国军队吗?
  Z* b+ j3 y1 @4 R/ r西点呢?当时美国海军陆战队正在使用一种特殊版本的“近距离作战”来进行战术作战教学。
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I haven't approached the German's or Brits directly, but both will be aware of Command Ops. I've made presentations to NATO. I've been putting forward proposals to the Australian and US military for years now. Most fall on deaf ears. To date, I would have to say that there are very few senior officers in the military that know what an AI can and cannot do and even fewer who can trust an AI. You need senior officers because they can approve funding. So it's an uphill battle. But I keep plugging away, praying that one day, one of them will have the foresight, the insight and the courage to champion it through the labyrinth that is the military. But I'm not getting any younger.
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我还没有直接与德国人或英国人接触,但是他们都知道Command Ops。我已经向北约做了介绍。我一直在向澳大利亚和美国军方提出多年的建议。大多数人都置若罔闻。到目前为止,我不得不说,军方的高级军官知道AI能做什么,不能做什么,更少可以信任AI。你需要高级官员,因为他们可以批准资助。所以这是一场艰苦的战斗。但是我一直在堵塞,祈祷有一天,他们中的一个将有远见,洞察力和勇气,通过军方的迷宫来支持它。但我没有变得更年轻。

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I wouldn't be surprised if the Brits would be aware, but I doubt that the Germans are aware of it, especially with the restructuring of the ordnance departments after the G36 scandal. If you'd like help contacting the ordnance office (Bundesamt für Ausrüstung, Informationstechnik und Nutzung der Bundeswehr), let me know. Also, the EU just agreed on strengthening and expanding the EDA (European Defense Agency), as the full NATO committment of the US isn't a self-seller anymore. Therefor, the EU is trying to get less dependent on NATO during the next few years, starting with a European rapid deployment force (it will easily take a decade until such force will be ready), so they will need training facilities for officers, imho." p5 O3 e: P1 q) \8 b- d; P
You could also approach India's and China's military, no?; f( Q6 b; W( f; y" |6 m

0 {5 i, _+ ?/ [: E. C/ i, _9 c如果英国人知道,我不会感到惊讶,但我怀疑德国人是否意识到这一点,尤其是在G36丑闻之后军械部门的重组。 如果你想帮助联系军械办公室(BundesamtfürAusrüstung,Informationstechnik und Nutzung der Bundeswehr),请告诉我。 另外,欧盟刚刚同意加强和扩大EDA(欧洲防务局),因为北约全面承诺的美国不再是自己的卖家。 因此,在接下来的几年里,欧盟正试图减少对北约的依赖,首先是欧洲快速部署部队(这个部队很容易需要十年时间才能准备好),所以他们将需要军官的培训设施。。
0 |, \# R3 s" O1 w2 f你也可以接触印度和中国的军队,不是吗?
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考虑过C3I吗?
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CO2专注于二战,其中有无线电通讯以及非无线电通讯,如果以代码方式实现这两种通讯的细节,C语言代码写这些东西太复杂且难以实现,不搞。/ Z  o% b) a) g' N- U  S* K2 P

3 |! G* `7 y# bQ:5.1.13更新都有些什么?! p4 s( l! t8 G) p

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, T' S* [3 A+ U& m: bChanges for Build 5.1.310 {- Q& s6 j8 E2 J) r7 |3 X! i- C
- Added kStandardEmResupDuration to ScenCommonAI.cpp% [$ Z" Y6 c) T3 }+ Z2 [; @5 @
- Modified SendTransportColumnCasualtyReport() to include number of vehicles lost: g" L8 ^. \0 M6 L6 @
- Reinstated onMapBoss staffCapacity modifier but reduced if from 2.0 to 1.5. This is a compromise between allowing players to command each battalion and having some restraints on the amount of units the player can directly order. A better approach has been identified but it will involve a lot of development work and testing and so will have to wait.) L- o0 {; V! j/ O# n1 R+ S! D1 [
- Ensure AddReinforcementSubForces() handles No Show reinforcements properly. These were still being added to the game in some circumstances.
* p3 m4 L$ _+ l5 P) Z  G- Modified ScenSupplyTransportEvent::DetermineCasualtyLevel(). Reduced the probability of hits on vehicles in resupply columns. But increased the probability that if under fire a column will abort and return to base.
$ ~  c7 E5 |& I3 U' L( _( b6 w9 V- Added Pavlo Voilov to the credits - take a bow Pavlo!!
6 d% x# a8 D  p- p" \+ z! ?# A- Changed default weather visibility modifiers, significantly reducing visibility in rain, mist, downpour and peasouper conditions.
) j, q$ M, w, C6 z, ^- q  n- Added conversion code to modify weather vis modifiers of all existing maps.
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So another round of conversions for all data. It's been a lot more work than I originally planned. But it's ever thus. We're just doing the final Steam installer tests at the moment and then have to work up an LNL installer and we should be able to release it. I would like to say that we could get this done in a week but that will depend on the contribution of others and so I can't promise that. But we're close.( L& S- [# ]+ V, Y! @% ^: J
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- N' r8 }: d4 x$ ?4 }FYI the new west front module, previously announced as "Patton's Charge", is nearing completion. Many of the scenarios have already been tested. We killed off the scenarios around Metz in favour of some others that were more open affairs. So now we no longer have Patton directly participating, we're looking for a change in the module name. The favourite one at the moment is Bradley at Bay. Well, that's our working title for now.
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. ]( d$ {' L; VBuild 5.1.31的修改
% ?. F. e+ e! v" {; V- 增加了kStandardEmResupDuration到ScenCommonAI.cpp
/ V1 [' s; n: [. k; w- 修改了SendTransportColumnCasualtyReport()以包含丢失的车辆数量
5 c! k: h9 [. i- N  _5 k% C- Q- 在MapBoss staffCapacity修改器上恢复,

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发表于 2017-12-18 12:03:35 | 显示全部楼层
专注于二战还想勾搭军方?

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+1  发表于 2017-12-18 20:41
大家请不要叫我C大,我不是大,也不是C是Coucou

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 楼主| 发表于 2017-12-18 13:55:24 | 显示全部楼层
coucoucoucou 发表于 2017-12-18 12:03
+ P6 G* ?' h) a' B) y" M5 c9 W专注于二战还想勾搭军方?
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他们觉得即时+指挥延迟很好用来做现代,但是当讨论到C3I的时候却说因为代码太复杂难以实现遂弃。C4I谈都没谈。

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发表于 2017-12-18 16:54:44 | 显示全部楼层
再说一次,头像很丑!

点评

你说的我很同意 一种强烈的违和感  发表于 2017-12-18 19:55

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发表于 2017-12-18 19:55:13 | 显示全部楼层
支持一下咯 总感觉很厉害的样子。。。
复杂立体火力协同 - 在指挥进攻作战时,动用陆、空军各兵种,对多地点展开协同攻击。
http://www.toaw.org/bbs/viewthread.php?tid=19129&extra=&page=1

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发表于 2017-12-18 21:07:56 | 显示全部楼层
coucoucoucou 发表于 2017-12-18 12:03* M% q6 m8 \- I" `- I2 r
专注于二战还想勾搭军方?

! y' J. H* Z! K1 m: v! o7 Z+ x! G9 i问题不大,澳大利亚海军还采用了WITP,但所有这些的应用都是战史教学方面的,不具有前瞻性的指导意义。

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 楼主| 发表于 2017-12-18 21:18:08 | 显示全部楼层
火心 发表于 2017-12-18 16:54
4 ~$ H7 r* [- }' |. B+ E: z. \再说一次,头像很丑!

7 Y( k/ p( O- o( ]4 p, P# Y又不是给你看的。

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共工熙云 发表于 2017-12-18 21:18
7 `9 n6 Z4 C7 J/ y& k又不是给你看的。
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你~~你要给谁看~~

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发表于 2017-12-24 10:54:56 | 显示全部楼层
对于现代战争模拟,对己方指挥控制的模拟绕开了意义就不大了,这个正好是CO的不足。历史教学,其实军队里除了院校并不是很看重。

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发表于 2017-12-24 18:13:01 | 显示全部楼层
mittermaye 发表于 2017-12-24 10:54
' s; t7 \4 z% {. \9 O( h3 s对于现代战争模拟,对己方指挥控制的模拟绕开了意义就不大了,这个正好是CO的不足。历史教学,其实军队里除 ...

4 E4 h, L" w/ z  ]9 h主要是我国不太看重,在外国还是很看重的,其实军事指挥主要就是训练的是人的思维,因为千百年来其实军事思维本身变化不大,大的是实际的技术。
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所以其实拿历史教学本来就应该是重中之重。
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# f5 t" {- J' l+ ?& ^. o& \+ z当然另一部分是军事技术方面的教学,这部分当然应该体现,但是具体体现更多是技术部门的事情关键看是否能提供有效的技术接口。9 Z( @% r( X. k* P3 S+ w

' H9 u" A9 Z6 s9 e# a2 o  Q而现在的一些游戏可能恰好这些接口做的不好。/ q+ P) v7 V7 o
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——我做软件的时候就特别重视这一点。
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