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[心得]每回合需要做的事情——回合操作检查单

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发表于 2016-8-25 16:03:51 | 显示全部楼层 |阅读模式
说明:原文来自官网的WITE TURN GUIDE(courtesy dlazov66),我只是将其进行了翻译。

相关选项:
·开启显示敌方控制格
·开启单位状态显示
·显示攻-防值(而非攻-机动力值)

STEP 1 检查后勤阶段事件记录
·查看 Refit/Normal Replacement(休整/正常补充)部分:XX人回归人力池,或者XX车辆永久损坏
·查看 运到前线的ammo(弹药)的吨数
·查看 是否有部队番号变更,将领晋升或被枪决
·查看 将领的skill(技能)提升和增加
·查看 trucks(卡车)损失状态
·查看 supplies(物资)增加状态
·查看 production values(生产)的相关产量和消耗
·查看 manpower(人力)的增加状况
·查看 飞行员的训练情况
·查看 各类人员损失

STEP 2 查看战斗地点(F11)
·浏览地图,看看哪里发生过战斗
·将鼠标悬浮在图标上,寻找值得关注的战斗
·点击图标,查看更多的细节。

STEP 3 查看损失
·查看 双方地面部队损失:人员,火炮,车辆
·查看 双方人员 死亡/被俘/残废 的总数值
·在头脑中回想这些损失都是怎么来的?
·查看 双方的飞机损失
·对照并分析被摧毁的单位情况

STEP 4 查看作战序列OOB
·快速浏览 各个国家的兵员,车辆和飞机总量
·快速查看 是否有高级别的指挥官发生了变动?如果有的话,什么原因?
STEP 5 查看VP
·简单浏览一下VP状态,并与历史情况做一对比
STEP 6 查看总的AP和车辆库存数量
·根据AP的多少,确定自己是继续积攒呢?还是用AP来创建支援单位,新建军队或筑垒
·如果车辆库存不足,你需要将一些部队设置为static,以便将宝贵的卡车用在刀刃上。

STEP 7 在坏天气时查看气候区域
·查看 是否有泥泞,降雪,或者暴风雪等天气出现,确认出现的区域范围
STEP 8 查看 撤退/增援 列表
·记录 哪些部队将要撤走
·记录 哪些部队将要抵达
STEP 9 查看软因素
·切换到[补给]状态,浏览整个地图,确认敌我双方那支部队的补给较低?是否被孤立?
·切换到[燃料]状态,浏览整个地图,确认哪知坦克、机械化或摩托化部队缺乏燃料?

STEP 10 作战计划与执行阶段
·支援单位的分配(HQ优先,战斗单位其次)
·检查单位的TOE(装备列表)
·空中侦察
·轰炸机场
·轰炸地面部队
·轰炸城市
·空中补给!!(这个地方有疑问,对于需要重点支援的被孤立单位,应当尽早执行补给)
·地面部队作战(行进间攻击/全面攻击)
·根据局面变化,最大限度的利用优势
·铁路,海运和航空运输(部队)
·铁路维修
·筑垒溅射
·空军基地移动/航空队移动

STEP 11 回合结束前的检查阶段
·检查远离HQ的单位的CR值
·检查/浏览地图,查看部队是否位于指挥范围之外
·检查/浏览地图,查看部队是否远离补给线
·检查/浏览地图,查看部队是否缺少燃料
·检查/浏览地图,确认是否有部队尚未移动
·检查部队的模式:补充,预备队等
·检查包围圈是否形成
·检查防线上是否有缺口
·检查空军基地是否距离前线足够的距离
·检查HQ状况
·再次查看战斗地点F11
·再次查看损失列表
·再次查看作战序列OOB
(==The End==)

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 楼主| 发表于 2016-8-25 16:04:13 | 显示全部楼层
原文:
WITE Turn Guide (courtesy dlazov66)
As a general rule of thumb what I do is (always toggle enemy hexes, unit modes and isolated/supplied
on. Also I like to show combat (attack/defense) values on units, when you click on a unit it always
shows the available MP, once you get use to this I think it works best in this mode) :
1. Check the Logistic Phase Event Log
● Scanning the Refit/Normal Replacement to see if anything jumps out (0 men were returned... or
99 damaged AFVs were not repairable)
● Check tons of ammo delivered to front line units
● See if any units were renamed, upgraded or of any leaders were killed, dismissed, promoted or
increased in skill
● Check the status of trucks lost
● Check the tons of supplies added
● Check on production values produced and consumed
● Check manpower added
● Check on Pilot training
● Briefly check losses by type
2. Show battle sites (F11)
● Scan the map to see what the AI or Human player did their turn
● Hover over icons of interest
● Click on icons of interest for more details
3. Show losses screen
● View Axis/Soviet ground losses in men, guns and AFV
● Check total men KIA, captured and disabled for both sides
● Perform mental analysis of said losses with the logistic phase in mind
● View total air losses of both sides
● Reference total and type of destroyed units thus far
4. Show OOB
● Quick check of men, guns, AFVs and aircraft by nation
● Quick check to see if any HiCom leaders changed (and if so why? Halder, Vatutin, Bock, etc.)
5. Show Victory Points
● Brief scan to see what it is and where I am at compared to historical commanders
6. Check the Action Point totals and the Motor Pool numbers
● More/less AP determines if I save or use them for SU attachments, corps build ups or Soviet
builds
● If motor pool is getting low then somebodies need to go into static (sec or non-used rifle)
7. Show the Weather Zones in bad weather
● Check to see if mud, snow, blizzard, etc., in all zones or only some
8. Show withdrawals/arrivals
● Make a note of who may be withdrawing
● Make a note of who arrived
9. Soft Factors check
● Flip on Supplies and scan map and note who is low, in danger or isolated (both sides)
● Flip on Fuel and scan map and note which Tank, Mech or Motorized units are low or high on
fuel
10. Planning Phase (dynamic, analytical, varied, situation dependent, coffee, wife, children, dog, etc.)
● Support unit attachment (HQ first then combat units)
● TOE checks
● Air Recon
● Bomb airfield
● Bomb ground
● Bomb city
● Air Supply
● Implement planned moves (hasty/deliberate attacks)
● Take advantage of opportunities that arise
● Rail, Sea or Air Transport
● Rail Repair
● Construction
● Air base movement
11. End turn items
● Check CR for units too distant from HQ
● Check/scan map for units out of command radius (same as above but on map may use either or
both)
● Check/scan map for units out of supply range (can also use CR)
● Check/scan map for units low on fuel
● Check/scan map for any units not moved
● Make sure to set modes for units per item 10 above (refit, reserve, etc.)
● Make sure pockets closes
● Make sure infiltration is set (pushing/slicing through a line)
● Make sure air bases in range of front lines
● Make sure HQs are where they are supposed to be from item 10 above
● Double check F11
● Double check losses
● Double check OOB

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发表于 2017-8-16 12:47:55 | 显示全部楼层
感谢大大分享~~

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